The Simpsons Road Rage
Crazy Taxi meets The Simpsons in an effort to bring a
comical, addictive driving game to the GCN.
October 15, 2001
Electronic Arts will bring its Crazy Taxi-inspired arcade driving game, The
Simpsons Road Rage, to Nintendo's GameCube console just in time for
launch this November 18. EA tells us that the title will be identical in
terms of gameplay to the PlayStation 2 and Xbox versions. If you're a
fan of the Simpsons cartoon and Crazy Taxi you'll naturally be drawn to
the title because it brings the two together for a comical gameplay
experience.
Features
- Meet up with 0ver 25 Simpson characters either behind the wheel or
on the streets of Springfield begging for a ride
- Characters have unique relationships with each other, triggering
special dialogue and animations
- Wreak havoc in 5 Springfield neighborhoods featuring over 100
Simpsons landmarks
- Bonus system rewards players of all skill levels and lets players
choose which characters and cars they want to unlock
- Interactive worlds provide an intensely busy community environment
alive with traffic and pedestrian interaction that adds to
commuters road rage
- Two-Player split screen action lets players beat opponents in a
race for the next passenger, or steal their passenger mid-ride
- Jumps, powerslides, and speed-starts are all done with a simple
arcade-style 3-button interface
- Cruise through a variety of terrain including hills, jumps,
mountains, forests, and timesaving short cuts
- Story Mode allows for 40 to 60 unique passenger deliveries, plus
seven mini-bonus deliveries
- Sunday Driving Mode lets players pick up passengers and explore
the city at a leisurely pace
- Available for GameCube at system launch
Gameplay
Electronic Arts intends to inject a core of slick-witted humor from the
famous adult-oriented cartoon into The Simpsons Road Rage. The idea is
to blend the intense, addicting gameplay of Crazy Taxi with The
Simpsons cartoon for a sidesplitting arcade driving experience. How do
Radical Entertainment, the developer behind the game, and EA plan on
turning The Simpsons and all the characters into taxi drivers?
A story line has been crafted to give the situation some credibility.
The sadistic Mr. Burns decides to purchase the Springfield Transit
Corporation and raises the fares. In addition to that Burns also
transformed all of the buses into glowing green radioactive vehicles of
cancer-causing death. Err, the idea of cancer is supposed to be
"zany." Naturally, no one wants to take the risk of riding on
the carcinogenic buses, so all of the residents of Springfield -- filled
with "road rage" -- start to drive each other around in their
own unique vehicles. Lisa drives an electric car, Groundskeeper Willy
uses a tractor that somehow manages to hit tops speeds of 60 MPH, Otto
has his school bus, Grandpa Simpson drives around in a little Shriner
go-cart, Krusty has a tiny clown car, and there are plenty of unlockable
vehicles such as Homer's Mr. Plow.
The idea is to make enough money to buy back the Transit Corporation
before time runs out. Money is made by taxiing characters around the
town. But, don't get excited about the story line. It's flimsy at best.
If The Simpsons Road Rage has anything going for it, it is the gameplay,
and even that we're not so sure about. If you want to get a good picture
of The Simpsons Road Rage just imagine Crazy Taxi with humorous dialogue
between the driver and pick-ups. Then take away the perfected arcade
control. The game, which isn't final yet, takes a turn for the worst
here. From we've played of it so far on the PlayStation 2, the control
leaves something to be desired. It may mock Crazy Taxi's core idea, but
it doesn't drive like it and that's a big problem.
Graphics
Radical has created what it calls "H-line technology" that is
supposed to maintain the 2D animated look of the show in the 3D
environment. Unfortunately the current revision does not do this. Blurry
textures are often apparent, and the entire gamescape lacks the vibrant
tones from the cartoon. Additionally, the GameCube version looks a lot
like the PS2 version. Mostly because the H-line technology was most
likely created with the PlayStation 2 in mind. Unfortunately it doesn't
seem Radical is taking advantage of GameCubes advanced "toon-shading"
abilities, which have been generously demonstrated with the new Legend
of Zelda.
Sound
We've heard a few songs from The Simpsons Road Rage and it features an
uninspired soundtrack. It doesn't mesh with the Simpsons' world, and
ends up making for an almost uncomfortable experience at times. With any
luck the final version will feature more Simpsons-esque compositions,
but we're not holding our breath.
Outlook
The Simpsons Road Rage should make players laugh while they pick-up
fares and drop them off across town, but it just can't keep up the same
kind of comic momentum that the show can. There isn't enough room for
that kind of story line and dialogue. Ideally the humor would take
backseat to a solid gameplay structure, but we're not seeing evidence
that will happen. Hopefully the final version has something more to
offer. Come GameCube launch on November 18, The Simpsons Road Rage will
have to face its mentor, the original Crazy Taxi, which is also being
released for the system. You'll have to decide if you want the checkered
cab or Groundskeeper turbo-charged Willy's tractor?
|