NFL Quarterback Club 2002
See 10 exclusive first GCN screenshots of
Acclaim's upgrade to its NFL Quarterback Club series.
October 24, 2001
Publisher Acclaim's NFL Quarterback Club franchise has in
the past been favored more for its flash than its substance. The
series, which regained popularity on Nintendo 64, introduced
cartridge players to high-resolution pigskin graphics and dazzled
with what was at the time impressive player animation. But
underneath all of the glitz and glamour, there wasn't much game to
be had, and what was there was bogged down with buggy statistical
tracking code and unbalanced offense to defense play mechanics.
But five years have past since Nintendo 64 owners had a go with
the cartridge version of Acclaim's football franchise, and now --
with the arrival of the next-generation consoles -- the company
has gone back to the drawing board. Enter NFL Quarterback Club
2002, the result of a two-year development cycle at Acclaim's
Austin Studios. Headed by former Retro Studios' Football 2002
leads, the pigskin sequel promises the same trademark graphic
quality that made the series a standout on Nintendo's previous
platform, but with new and improved play mechanics to rival the
best John Madden and EA have to offer. And GameCube owners can
look forward to this one this December in the US.
Features
- Return of the NFL Quarterback Challenge mode, featuring 4
head-to-head events: Speed and Mobility, Accuracy, Long
Distance Throw and Read & Recognition
- Play as active or retired Quarterbacks in Challenge Mode or
create your own QB
- Unlock retired greats like John Elway, Dan Marino, Steve
Young, Jim Kelly and Phil Simms by winning QB Challenge events
and adding them to your team rosters
- All 31 NFL clubs and over 1500 NFL players
- All 31 NFL stadiums beautifully rendered with animated
crowds and real time field deterioration
- Play by Play from Kevin Harlan and color calls from Bill
Maas
- TV style presentation for tight gameplay and player
close-ups
- Player models feature blinking eyes, jaw motions, facial
expressions and removable helmets
- Over 1500 all new motion captured animations like wrap
tackles and player celebrations
- Real life player face textures for over 350 star players
- Sideline action features players and coaches interacting
- Player injuries, penalties and weather conditions affect
season play and individual player performance
- Five modes of play: Season, Exhibition, Challenge Mode,
Playoffs, and Pro Bowl
Gameplay
For QB Club 2002, Acclaim Austin has gone back to the basics and
aimed to deliver what made the franchise popular to begin with. To
that end, the game of course features the full NFL license for all
31 NFL teams and stadiums, real players, statistic tracking, and
more. But in addition to everything else, QB Club 2002 also boasts
the return of QB Challenge mode -- a feature that remains
exclusive to the franchise. Players can go head-to-head in four
events including speed and mobility, accuracy, long distance throw
and read and recognition. In a nutshell, players choose their
favorite quarterback, head out to the field, and throw the ball at
various static and moving targets -- the most accurate hit wins. A
screenshot strip below shows it all off in action.
Above: Three different events from the QB Club Challenge
Mode
The GameCube version of QB Club 2002 is a direct port of the
PS2 game and will not feature any drastic changes. Though Acclaim
has released movies of QB Club 2002 running on PS2, it has not yet
presented a playable burn so it is difficult to determine at this
time how well it will ultimately play and control. As soon as we
can go hands on with it, we will of course update this preview
with the appropriate information.
Graphics
QB Club 2002 features very impressive visuals. Detailed polygonal
models come to life courtesy of 3,000 polygons, the digitized
faces of players, realistic texture work and more 1,500
motion-capture animation routines including different tackles and
celebrations. Stadiums are constructed of roughly 23,000 polygons,
according to Acclaim. Everything seems to be in working order,
with fluid and realistic player animation -- moving eyes, jaws,
and helmets that actually pop off the heads of athletes -- and
proper collision detection, which was a noticeable flaw of
previous QB Club offerings. Visually speaking, in fact, the
franchise should have no trouble whatsoever competing.
Outlook
The QB Club franchise has to reestablish itself in the football
arena, and this latest version could be right on track to do it.
Already realizing some very impressive visuals -- massively
detailed players, animation and environments -- and featuring a
tantalizing QB Challenge Mode, Acclaim has demonstrated that it
isn't playing around. We only hope that when the 2002 version hits
GameCube in December it will deliver the same ambitious caliber
for gameplay mechanics as it has for graphics and options.
If
you want to get into the huddle and Under the Helmet of real NFL
football, head over to NFL.com.
With live chats, real-time audio and interactive polls, you can
experience NFL action like never before.
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