Metroid Prime First-ever screenshots of Retro's update to the Nintendo classic. August 22, 2001 In 2000 IGNcube revealed that the new Metroid would be shown in full-motion video (FMV) form at Spaceworld 2000; and further, that it is being developed by the new Nintendo second-party, Retro Studios. Sure enough, Nintendo showed a brief clip of the title in FMV form. It was a short but glorious 10 or so seconds. The auditorium at Spaceworld exploded with cheers and fanatical screams, for it was finally here Metroid had returned. Nine months later E3 2001 was upon us, and Retro Studios revealed the titles new name, Metroid Prime, and what appears to be more pre-rendered footage. It's not much, but it's all we have to go on at this point.
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The Story After some research, the pirates realized the destructive power that could be unleashed from within the Metroid. They quickly began making plans to use the organism as a biological weapon for their own benefit. The Galactic Federation fought a futile battle against the space pirates on their home planet, Zebes. After a near defeat, they called upon the help of a mysterious Bounty Hunter named Samus Aran. Samus defeated the space pirates' leader, Mother Brain, and thwarted the attacks of her underlings Kraid and Ridley, on the way. Samus did the job, which was required by killing Mother Brain, but the pirates managed to smuggle one surviving Metroid off the planet. Samus' job was far from over. The fearless bounty hunter was forced to chase the pirates off to the Metroids' homeland where the discovery was made that Metroids came in many shapes and forms and that the Alpha Metroid was the name of the one the pirates originally found. This time Samus' mission was to completely destroy the entire race of Metroids so they would never darken the galaxy again. Of course, Samus again reigned supreme and defeated all the Metroids along with the breeder Queen Metroid. However, there was one egg leftover after Queen Metroid perished. Samus approached the Metroid whereupon it hatched and clung to the hardened bounty hunter for security and life. It was not at all aggressive, and knowing this Samus brought the Metroid back to Ceres a research colony as a pet. The scientists did extensive research on the baby Metroid and found that its special capabilities for absorbing, storing, and releasing energy could eventually benefit mankind. Samus had not been gone long from Ceres to report to the Galactic Federation when a distress signal from the scientists on the planet was received. The hero returned to find the scientists laying lifeless, and after a quick battle Ridley, the former companion of Mother Brain, stole the baby Metroid and headed back to the old hideout on Planet Zebes. After jetting back to Zebes, Samus was stunned to find the planet's interior had been completely reconstructed. Mother Brain was clearly behind this and had resurrected both Ridley and Kraid from the dead. The intrepid warrior once again conquered the vast deepness of Zebes and defeated Mother Brain once and for all after standing at the brink of death. The tireless bounty hunter then fled the planet as it began to self-destruct. In a brilliant megaton explosion Zebes and everything in the path dissolved into nothing. As far as Samus and the galaxy knew, Mother Brain, Kraid, Ridely, and the entire race of Metroids were destroyed forever. The Next Chapter Synopsis 1: Originally it was thought the Metroids are from Planet SR-388. However, they could very well have originated on another planet. The Metroids must have thrived on a remote part of Planet SR-388 until they destroyed the civilization that stumbled upon them. So, it would stand to reason that another life form or civilization may have brought the Metroids to the planet many years before. This would leave room for the next Metroid to revolve around a plot where a new group of bad guys (be them pirates or even a twisted alien corporation) seeks out the Metroids to use in their own evil way. Synopsis 2: All the Metroids may have been destroyed, but their DNA was not. When the Metroid from Super Metroid transferred its energy into Samus it also transferred some of its DNA into the dying bounty hunter. Somehow at a later time, Samus is placed in a hospital were they find and extract this DNA. Slowly the plot unfolds and a Metroid is cloned from the existing DNA. A group of space pirates steals the Metroid and brings it back to their home planet where they begin cloning it for, no doubt, reasons for galaxy domination. In the event that Metroid Prime is indeed a prequel, the options for a storyline are many. Unfortunately these options are a bit baffling to the Metroid storyline. With Metroid (NES), the Galactic Federation called upon Samus to take down Mother Brain and her band of pirates who were using the Metroids for evil. This was Samus' first introduction to Metroids. In a prequel setting, we really can't think of any way Samus would face off with Metroids, as technically she would have never encountered them before the Galactic Federation called upon her. It's important to note that there's no official confirmation that Metroid Prime is a prequel. What's most curious is that in the brief video shown at E3 2001, Nintendo and Retro label it as "Metroid.004" indicating it could be a sequel. And, even more interesting is that Metroid IV is what Nintendo is labeling the Game Boy Advanced version as! Whether Nintendo has plans to give the same storyline to both is not known, and the likelihood of that seems slim as the style of the two games seems quite different. Unfortunately, solving the storyline is the least of the problems. For now, it appears we'll have to wait a bit longer for Nintendo to unveil the storyline. Metroid has always revolved around a delicate sense of atmosphere, control, perspective, and all-around balanced gameplay. Considering those things, IGNcube will briefly breakdown some of the more important aspects that encapsulate Metroid.
The fact is, though, there's so much that made these 2D games great and with the translation into 3D there has to be some sacrifices, but there will also be some huge advantages. Gamecube is an ultra-powerful machine and its well suited to handle nearly anything the development team comes up with. Outlook As well, Shigeru Miyamoto, who is famous for his brilliant game design (see Zelda, Mario, Donkey Kong, and others) is helping steer the Retro Studios team in the right direction; probably communicating some of the ideas between the former team and current team. This in itself should calm Metroid fanatics nerves. He recently had this to say about Metroid and Retro Studios, "We really think that the team that is working on Metroid right now is best suited to be working on a Metroid game. We really looked at the gameplay and had lots of discussions about it, and in those discussions we really thought that any game, whether it be Metroid or Mario or anything, it is going to have to evolve and it is going to have to change. In discussions with the team it came up that perhaps the best kind of gameplay for this game was going to be first-person. That's not final and that's not decided, so don't think that it is first-person necessarily because it might change." Miyamoto is known for adding the subtle touches that make games ultimately more brilliant. Things like the Z-targeting lock in Zelda, the double tap nitro blast in Excitebike, and countless other ideas have made his designs famous. With him overseeing development, we needn't worry. In combination with this, we must consider that Retro is filled to the brim with talented individuals. Individuals from places like Valve (Half-Life), id Software (Quake), and the former Iguana Studios (Turok: The Dinosaur Hunter). There's no proof these people are working on Metroid, but the point to note is that the Retro has many talented individuals in its nest. It has taken the best of the best and put them under one big Nintendo roof. Furthermore, Metroid is now headed to Gamecube a very powerful
piece of next-generation hardware. So, what do you get when you combine
unimaginable processing power, a brilliant franchise, and an
ultra-talented development group? We're not entirely sure, but we feel
confident the end result will be nothing short of awe-inspiring. The
concept art is already looking very stunning. Furthermore, Metroid is so
highly demanded by the public that Nintendo will never release it until
it's everything we want and more. Hopefully Nintendo has more to show on
the title at its upcoming Spaceworld show in Japan. |