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Extreme G 3
You've seen all of the screenshots. Now see a
movie of the GameCube Extreme G 3 and drool.
October 3, 2001
Acclaim Studios is revving up for GameCube launch with five
titles. One of the most promising pieces of software on that list
is XG3 Extreme Racing. Extreme G is focused on blazingly
fast battle racing set in unreal futuristic worlds with heaps of
power-ups. The GameCube version is Acclaim's third iteration of
the franchise, which started out on the Nintendo 64, and the
hardware finally looks to be catching up to the vision. Extreme G
3 promises to be the first, ultra-fast racer to hit Nintendo's
next-generation console.
Features
- Extreme-style, futuristic racing takes place on magnetic
bikes that can accelerate to mach speeds
- Several modes of gameplay including arcade, championship,
team, co-operative, and multiplayer
- Experience more than 12 bikes over nine different circuits
- Power-up with a huge assortment of explosive weapons and
bike upgrades
- Graphical extras such as real-time lighting, a huge draw
distance, and a quick 60 frames per second for added sense of
speed
- One to four players
- Available for GameCube launch
Gameplay
Extreme G as a franchise draws on the success of super-fast,
futuristic racers like F-Zero and Wipeout (which ultimately draws
on F-Zero as well). The focus of the gameplay could be summed up
as fast and furious. All the levels are designed to be
out-of-this-world. They're so extreme that theoretically you
couldn't even race of them if it weren't for the magnetic bikes.
That, of course, is the appeal -- to do the impossible at high
speeds. But it's not just racing along twists and turns. Each
course is loaded with several opponent racers who will ram you off
the tracks and unload highly explosive artillery into you. You, of
course, can do the exact same thing, firing a standard energy
burst from the front of your bike or using the special power-ups
you pick up along the way.
One thing the series has always been exceptional at offering is
all the different tracks. Even on the Nintendo 64 there was a
whole slew of tracks. If you wanted to memorize the tracks to
improve your playing skills you'd have a lot to do. There were
always tons of twists, turns, banks, and other over-the-top track
designs to contend with. What does the GameCube version have to
offer of the previous versions then?
With the Nintendo 64, Extreme G was ahead of its time. The
creators had a vision for tracks that span across huge pieces of
land. Even in the N64 the tracks featured giant vertical drops and
loops. But the fogging and draw distance took away from that
experience. With the power of GameCube Acclaim should have no
problem drawing out XG3 to as far as the eye can see. Even more
importantly, the framerate is being honed to a constant 60 frames
per second. For a game like this it's of the utmost importance
that Acclaim sticks to this and offers a solid framerate. The
whole problem with the N64 version was that the Time Trial mode
was the only mode that offered the sense of speed the creators
wanted you to see. Once you moved on to championship mode, all was
lost. The framerate crashed and burned, basically defeating the
game design.
So far Acclaim has only displayed a running version of the game
on the PlayStation 2. We're not sure whether the game engine is
built around the PS2 yet or whether or not the GameCube version
will play differently, but it is the only playable version we can
base our impressions on. Please keep that in mind. As of writing
this preview, we've a Beta version of the PlayStation 2 version
was all that was available. It runs at 60 frames per second nearly
always, no matter how many bikes are on the screen. Believe it or
not the control is great, even when you're pushing speeds well
past the sound barrier.
Fans of the original series will be happy to know that the
sonic boom has returned. Once you reach speeds fast enough to
break the sound barrier, the music cuts out and you will are able
to see the air deform around the bike. The humming quiet you hear
almost lulls you into a false sense of security as you race
forward at insane speeds.
Graphics
The first screenshots of Extreme G 3 for GameCube reveal what
seems to be a more colorful version of the game from Acclaim.
There looks to be extra lighting and special effects to give the
game an even more polished look. The bike models also seem to be
more detailed with some extra texture effects for reflections and
specular lighting. Naturally everything is fogless, and will run
at 60 frames per second if the PlayStation 2 version is anything
to judge the game on. The addition four-player mode does present a
challenge to the team if it intends on getting it to run at 60
with a four-player split-screen. We eagerly await seeing the GCN
version in motion.
Outlook
Having not played the GameCube version yet, we must rely on the
PlayStation 2 version. Based on what we've experienced, though,
XG3 easily lives up to the creators' original vision. Its going to
be the only racer available for GameCube launch that delivers
stomach-turning track designs, intense futuristic racing, and
hardcore four-player deathmatches. With any luck, Acclaim will
demonstrate the game before GameCube launch.
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